Since the "threshold" level of a persuasion check is now displayed, it's much easier to figure out. Trivia: the Alpha version of persuasion would simulate +4 stat difference per persuasion level when trying to persuade someone.Įven though the information linked in the steamcommunity page from Futeko's post below is very thorough, unfortunately I don't believe it is still relevant in the current version of the game.The devs appears to have made some significant changes.
"Persuasion Failure! Your Persuasion: 3, Needed: 5". If you fail, the game will inform you of how many points you've currently satisfied towards the threshold, as well the current required total threshold (after any effects through attribute modification).
If you succeed at the option, the game simply tells you "Persuasion Success". Temporary buffs and equipment bonuses count towards the total point checks, so stack up if you're trying to pass a particularly difficult one.ģ. Each two points of the relevant attribute ABOVE the NPC's corresponding attribute counts as 1 point towards LOWERING the threshold. Each point in the Persuasion skill counts as 1 point towards the threshold. This threshold is a preset number and can be very different even for each individual option of the same persuasion choice with the same NPC.Ģ. In order to succeed at a persuasion check, you need to reach the required threshold. Some situations will always lead to violence, or an unprofitable resolution.Ĭurrent System of Persuasion (Patch v3.0.180.158)ġ. Other times, success at a particular persuasion choice will not change the overall final outcome of an interaction. For example, succeeding at a persuasion choice by threatening someone versus reasoning with them can sometimes lead to very different outcomes. Even when you succeed in a persuasion choice, different options for the same choice will elicit different responses, and can sometimes yield very different outcomes. The game will inform you when you pick an option that is impossible to succeed.Ĭommon sense and an NPC's base nature will ultimately trump any persuasion. Some others will always succeed, even with 0 persuasion and a low score of the relying Attribute. Every level of Persuasion increases the base attitude of an NPC by 5 points, each of which equals 1% of trading discount, upto a maximum of 100 attitude.Ī high Persuasion score does not allow you to ignore the dialogue or context. Certain dialogue options will always fail, regardless of Persuasion and Attribute scores. In addition, Persuasion increases the base attitudes of NPCs towards that particular character, which can lead to a discount in trading. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. Persuasion is a civil ability in Divinity Orginal Sin 2. Level 1: Increases base Attitude with strangers by 5. Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you.